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Mabiongi Stat Intro for Stats

Every 10 Str will add +4 to maximum damage and +3 to minimum damage
Accurately, Every 2.5 Str will add +1 to maximum damage and every 3 Str will add +1 to minimum damage
Int: Magic Balance, Wound rate, Success rate of learning skill from book.
Dex: Balance, Long Range damage, production type skill success rate. Kit"s said that it help with magic damage too.

Every 10 Dex adds +4 to maximum damage and +2 to minimum damage.
Every 10 Dex adds +1.0% to maximum wound rate and +0.5% to minimum wound rate.
Accurately, Every 2.5 Dex adds +1 to maximum damage and every 3.5 Dex will add +1 to minimum damage.
Will: Critical Rate, Deadly Status Activation Rate,

Every 10 Will adds 1.0% to Critical.
Every 10 Will adds +2.0% to maximum wound rate and +0.5% to minimum wound rate.
Luck: Lucky Finish Rate, Critical, Extra Reward Rate.

Every 10 Luck adds +2.0% to Critical.

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Damage: Represent with Minimum ~ Maximum damage.
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Injury/Wound : Percentage of wound you can cause.
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Critical: Chance to deal more damage, but must learn the skill "Critical Hit" first.
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Balance: Affect how close to the maximum damage you can deal, but Balance is capped at 80% and the damage deal are around -6%~+6%

Example: Your weapon damage is 0-100, and your balance is 50%, then you will deal around 47-53 damage since 50% of 100 is 50 and the variation of -+6% make it -3 to +3.
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Defense: Reduce the amount of damage. If a monster that deal 100 damage and you have 1 defense, then you receive 99 damage.
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Protection: Reduce the amount of damage by percentage and chance of monster critical attack you. 100 damage against a 10% protection result in 90 damage.
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