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Mabiongi Stat Intro for Stats
Every 10 Str will add +4 to maximum damage and +3 to minimum damage Accurately, Every 2.5 Str will add +1 to maximum damage and every 3 Str will add +1 to minimum damage Int: Magic Balance, Wound rate, Success rate of learning skill from book. Dex: Balance, Long Range damage, production type skill success rate. Kit"s said that it help with magic damage too.Every 10 Dex adds +4 to maximum damage and +2 to minimum damage. Every 10 Dex adds +1.0% to maximum wound rate and +0.5% to minimum wound rate. Accurately, Every 2.5 Dex adds +1 to maximum damage and every 3.5 Dex will add +1 to minimum damage. Will: Critical Rate, Deadly Status Activation Rate, Every 10 Will adds 1.0% to Critical. Every 10 Will adds +2.0% to maximum wound rate and +0.5% to minimum wound rate. Luck: Lucky Finish Rate, Critical, Extra Reward Rate. Every 10 Luck adds +2.0% to Critical. ------------------------------------------------------------------------------------------------------------------------------ Damage: Represent with Minimum ~ Maximum damage. ------------------------------------------------------------------------------------------------------------------------------ Injury/Wound : Percentage of wound you can cause. ------------------------------------------------------------------------------------------------------------------------------ Critical: Chance to deal more damage, but must learn the skill "Critical Hit" first. ------------------------------------------------------------------------------------------------------------------------------ Balance: Affect how close to the maximum damage you can deal, but Balance is capped at 80% and the damage deal are around -6%~+6% Example: Your weapon damage is 0-100, and your balance is 50%, then you will deal around 47-53 damage since 50% of 100 is 50 and the variation of -+6% make it -3 to +3. ------------------------------------------------------------------------------------------------------------------------------ Defense: Reduce the amount of damage. If a monster that deal 100 damage and you have 1 defense, then you receive 99 damage. ------------------------------------------------------------------------------------------------------------------------------ Protection: Reduce the amount of damage by percentage and chance of monster critical attack you. 100 damage against a 10% protection result in 90 damage. ----------------------------------------------------------------------
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